Thus to successfully program for the Mac/iPhone or even grok the Cocoa frameworks properly, you have to grok the Mac user experience. Because the Mac is a premium platform, users tend to be more sensitive to the feel and polish of the apps. Good Mac (or iPhone) software is an artisan product it reflects the culture and tastes of Mac (or iPhone) users. Or should I first buy a Mac, play with it for a few weeks and then decide on how to develop software for it? In other words, should I start spending now, or in a few months? :-) So, to help me right now, I would like to know the possibilities that I have to learn more about Mac development without the need for a Mac!įor example, does OS X work in a VMWare environment? Are the development tools also available for Windows? Is there a clear API overview of the OS X libraries? However, before starting to write code on a Mac, I first need to buy one and they're reasonable expensive so buying one is a decision that will take me a few months before I know which one I need. Learning new languages is no problem for me! Xcode and Cocoa would be the environments to start with. However, I am considering to teach myself more about software development for the Mac. Delphi is great for desktop applications while C# is ideal combined with ASP.NET for web applications. I happen to be a software engineer who uses mostly Delphi and C# for software development.
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